Density
Style Surface
A surface made from the electron density given a certain threshold value.
Inputs
Name | Type | Description | Default |
---|---|---|---|
Volume |
Geometry | required | |
Threshold |
Float | 0.8 |
|
Shade Smooth |
Bool | Apply smooth shading to the created geometry | True |
Hide Dust |
Float | 0.0 |
|
Color |
Color | rgb(50, 129, 33) ◉ |
|
Material |
Material | Material to apply to the resulting geometry | MN Default |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Geometry |
Geometry | required |
Style Wire
A wire surface made from the electron density given a certain threshold value.
Inputs
Name | Type | Description | Default |
---|---|---|---|
Volume |
Geometry | required | |
Threshold |
Float | 0.8 |
|
Hide Dust |
Float | 20.0 |
|
Wire Radius |
Float | Radius of the created wire (in relative nm) | 1.0 |
Wire Resolution |
Int | 3 |
|
Color |
Color | rgb(25, 100, 26) ◉ |
|
Material |
Material | Material to apply to the resulting geometry | MN Default |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Geometry |
Geometry | required |
Sample Nearest Attribute
Sample the nearest atoms from another object, to get the colors or other attributes and apply them to a volume mesh.
Inputs
Name | Type | Description | Default |
---|---|---|---|
Atoms |
Geometry | Atomic geometry that contains vertices and edges | required |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Color |
Color | rgb(0, 0, 0) ◉ |
|
b_factor |
Float | 0.0 |
|
atomic_number |
Int | 0 |
|
chain_number |
Int | 0 |
|
res_id |
Int | 0 |
|
res_name |
Int | 0 |